Implement deferred L-shaped belt drag placement

This commit is contained in:
2026-07-21 21:05:31 +02:00
parent 1cbc695bc5
commit b2c1ea34fd
8 changed files with 444 additions and 31 deletions

View File

@@ -35,6 +35,7 @@
#include "SpeedChangeRequestedEvent.h"
#include "entt/entity/entity.hpp"
#include "BeltDragPath.h"
#include "CommandManager.h"
#include "EntitySelectionChangedEvent.h"
#include "GameConfig.h"
@@ -204,6 +205,24 @@ private:
void stepSpeed(int delta);
void placeAtTile(QPoint tile);
// Belt drag placement (REQ-BLD-BELT-DRAG).
// Per-path-tile decision, shared by ghost drawing and release-time placement.
enum class BeltTileAction { PlaceNew, RotateInPlace, Invalid };
struct BeltDragResolved
{
BeltTileAction action;
bool affordable; // meaningful only for PlaceNew
std::optional<BuildingId> rotateId; // set only for RotateInPlace
};
// Recomputes m_beltDragPath from m_beltDragAnchor to cursorTile using the
// current ghost orientation.
void recomputeBeltDragPath(QPoint cursorTile);
// Classifies each path tile against the current sim state, applying cumulative
// affordability to the PlaceNew tiles.
std::vector<BeltDragResolved> resolveBeltDragPath() const;
// Enqueues placements and rotate-in-place commands for the resolved path.
void applyBeltDragPath();
// Copy-settings gesture (REQ-BLD-COPY-CONFIG): Shift+right-click copies a
// building's configuration into m_copiedConfig; Shift+left-click applies it to
// another building of the same type via the existing configuration commands.
@@ -255,7 +274,11 @@ private:
Rotation m_ghostRotation;
QPoint m_ghostTile;
bool m_ghostValid;
std::set<QPoint, QPointCompare> m_beltDragTiles;
// Deferred belt drag placement (REQ-BLD-BELT-DRAG): while dragging, the
// rectilinear anchor->cursor path is recomputed on each move and only applied
// on release. Empty unless a belt drag is in progress.
std::vector<BeltPathTile> m_beltDragPath;
QPoint m_beltDragAnchor;
bool m_dragging;
std::optional<Blueprint> m_blueprintMode;