use new signals slots syntax
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@@ -72,7 +72,7 @@ BuildButtonGrid::BuildButtonGrid(const GameConfig* config, QWidget* parent)
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const int idx = static_cast<int>(m_buttons.size());
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m_buttons.push_back(btn);
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mapper->setMapping(btn, idx);
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connect(btn, SIGNAL(clicked()), mapper, SLOT(map()));
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connect(btn, &QPushButton::clicked, mapper, qOverload<>(&QSignalMapper::map));
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++col;
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if (col >= kCols)
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@@ -81,7 +81,7 @@ BuildButtonGrid::BuildButtonGrid(const GameConfig* config, QWidget* parent)
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++row;
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}
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}
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connect(mapper, SIGNAL(mapped(int)), this, SLOT(onBuildButton(int)));
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connect(mapper, qOverload<int>(&QSignalMapper::mapped), this, &BuildButtonGrid::onBuildButton);
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m_demolishButton = new QPushButton("Demolish", this);
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m_demolishButton->setCheckable(true);
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