allow to unlock modules when destroying defence stations
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@@ -1,5 +1,6 @@
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#pragma once
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#include <map>
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#include <optional>
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#include <string>
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@@ -19,7 +20,8 @@ public:
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entt::entity spawn(const std::string& schematicId, int level, QVector2D position,
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bool isEnemy = false,
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const std::optional<ShipLayoutConfig>& layout = std::nullopt);
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const std::optional<ShipLayoutConfig>& layout = std::nullopt,
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const std::map<std::string, int>& moduleLevelOverrides = {});
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void despawn(entt::entity entity);
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// Reset all movement intents to priority 0 before behavior systems run.
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