allow to unlock modules when destroying defence stations
This commit is contained in:
@@ -40,6 +40,7 @@ struct ModuleRepairCapability
|
||||
struct ModuleDef
|
||||
{
|
||||
std::string id;
|
||||
int unlockAtStationLevel;
|
||||
std::vector<std::string> surfaceMask;
|
||||
std::vector<RecipeIngredient> materials;
|
||||
int playerProductionLevel;
|
||||
|
||||
Reference in New Issue
Block a user