allow to unlock modules when destroying defence stations
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@@ -1,5 +1,6 @@
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[[module]]
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id = "armor_plate"
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unlock_at_station_level = -1
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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@@ -13,6 +14,7 @@ multiplied_hp_formula = "1.5"
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[[module]]
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id = "sensor_booster"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 1}]
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player_production_level = 1
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@@ -26,6 +28,7 @@ added_sensor_range_m_formula = "100"
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[[module]]
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id = "weapon_upgrade"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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@@ -39,6 +42,7 @@ multiplied_damage_formula = "1.2"
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[[module]]
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id = "laser_cannon"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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@@ -54,6 +58,7 @@ attack_rate_hz_formula = "2.0"
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[[module]]
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id = "salvager"
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unlock_at_station_level = -1
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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@@ -69,6 +74,7 @@ collection_rate_hz_formula = "0.5"
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[[module]]
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id = "repair_tool"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 2}]
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player_production_level = 1
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@@ -83,6 +89,7 @@ repair_range_m_formula = "800"
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[[module]]
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id = "weapon_primer"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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@@ -96,6 +103,7 @@ multiplied_attack_rate_hz_formula = "1.2"
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[[module]]
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id = "weapon_stabilizer"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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@@ -110,6 +118,7 @@ multiplied_attack_rate_hz_formula = "0.8"
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[[module]]
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id = "afterburner"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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@@ -124,6 +133,7 @@ added_main_acceleration_mpss_formula = "60"
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[[module]]
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id = "maneuvering_thrusters"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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