Rename Demolish to Deconstruct; add build button grid icons
Rename the Demolish* terminology to Deconstruct* across the simulation, events, UI, tests, and docs (DemolishCommand and the DemolishMode* events become their Deconstruct* equivalents), aligning with the deconstruction queue at HEAD. Add per-building SVG icons for the build button grid (REQ-UI-BUILD-GRID): one color-chip icon per placeable building under data/icons/buildings, loaded from disk at runtime and rendered with QtSvg onto each build button. An unaffordable building's button shows a grey-recolored variant via a QIcon Disabled-mode pixmap (REQ-UI-BUILD-DISABLED). Adds the Qt5::Svg dependency and deploys Qt5Svg.dll. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
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@@ -335,7 +335,7 @@ salvage_color = "#33ccff"
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width_px = 2
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# -----------------------------------------------------------------------------
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# Build / demolish / selection overlays
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# Build / deconstruct / selection overlays
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#
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# All overlay colors carry an alpha channel so they composite over the
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# underlying scene.
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@@ -344,7 +344,7 @@ width_px = 2
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[overlays]
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ghost_valid = "#ffffff44" # builder-mode ghost, placement allowed (REQ-BLD-GHOST)
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ghost_invalid = "#ff000044" # builder-mode ghost, placement invalid (REQ-BLD-PLACE-VALID)
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demolish_tint = "#ff000033" # demolish-mode hover tint
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deconstruct_tint = "#ff000033" # deconstruct-mode hover tint
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selection_rect = "#00ff00" # box-drag selection rectangle (REQ-UI-MULTI-SELECT)
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tile_highlight = "#ffffff22" # tile under cursor
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selected_outline = "#ffff00" # outline drawn around currently-selected building(s)
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