Rename Demolish to Deconstruct; add build button grid icons

Rename the Demolish* terminology to Deconstruct* across the simulation,
events, UI, tests, and docs (DemolishCommand and the DemolishMode* events
become their Deconstruct* equivalents), aligning with the deconstruction
queue at HEAD.

Add per-building SVG icons for the build button grid (REQ-UI-BUILD-GRID):
one color-chip icon per placeable building under data/icons/buildings,
loaded from disk at runtime and rendered with QtSvg onto each build button.
An unaffordable building's button shows a grey-recolored variant via a
QIcon Disabled-mode pixmap (REQ-UI-BUILD-DISABLED). Adds the Qt5::Svg
dependency and deploys Qt5Svg.dll.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
This commit is contained in:
2026-07-22 18:38:18 +02:00
parent 1914705ab9
commit ae41f677e6
43 changed files with 310 additions and 170 deletions

View File

@@ -335,7 +335,7 @@ salvage_color = "#33ccff"
width_px = 2
# -----------------------------------------------------------------------------
# Build / demolish / selection overlays
# Build / deconstruct / selection overlays
#
# All overlay colors carry an alpha channel so they composite over the
# underlying scene.
@@ -344,7 +344,7 @@ width_px = 2
[overlays]
ghost_valid = "#ffffff44" # builder-mode ghost, placement allowed (REQ-BLD-GHOST)
ghost_invalid = "#ff000044" # builder-mode ghost, placement invalid (REQ-BLD-PLACE-VALID)
demolish_tint = "#ff000033" # demolish-mode hover tint
deconstruct_tint = "#ff000033" # deconstruct-mode hover tint
selection_rect = "#00ff00" # box-drag selection rectangle (REQ-UI-MULTI-SELECT)
tile_highlight = "#ffffff22" # tile under cursor
selected_outline = "#ffff00" # outline drawn around currently-selected building(s)