delete the unused getAllBeltTiles and BeltTileInfo

Nothing in lib, ui, balancing or the tests calls it — the only references were
its own declaration and definition.

Co-Authored-By: Claude <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YHcUerKAZKWNvSKJxYKbnG
This commit is contained in:
2026-08-04 22:23:34 +02:00
parent 3272431353
commit ade716edf2
2 changed files with 0 additions and 41 deletions

View File

@@ -119,14 +119,6 @@ public:
void tickOutputBelts();
// -- Queries -------------------------------------------------------------
struct BeltTileInfo
{
BuildingId buildingId;
QPoint tile;
BuildingType type; // Belt or Splitter
Rotation directionA; // Belt: its direction; Splitter: first output
Rotation directionB; // Splitter: second output; Belt: same as directionA
};
// REQ-UI-DEBUG-OVERLAY "Max Factory Production": count of completed
@@ -139,7 +131,6 @@ public:
// nullopt for building types that show no light (belts, splitters, tunnels,
// HQ, defence stations). The Salvage Bay is a two-state special case:
// Producing while its output buffer holds scrap, Starved when empty.
std::vector<BeltTileInfo> getAllBeltTiles() const;
// Visits every item currently emerging from a building output port on its
// virtual output belt (REQ-MAT-OUTPUT-EMERGE), passing the item type and its