make ships claim targets
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@@ -66,7 +66,7 @@ Simulation::Simulation(GameConfig config, unsigned int seed)
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[this](const std::string& itemId) -> bool { return isItemUnlocked(itemId); },
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m_rng);
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m_shipSystem = std::make_unique<ShipSystem>(m_config, m_admin);
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m_aiSystem = std::make_unique<AiSystem>();
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m_aiSystem = std::make_unique<AiSystem>(m_config);
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m_movementIntentSystem = std::make_unique<MovementIntentSystem>();
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m_dynamicBodySystem = std::make_unique<DynamicBodySystem>();
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m_scrapSystem = std::make_unique<ScrapSystem>(m_admin);
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@@ -169,7 +169,7 @@ void Simulation::reset(unsigned int seed)
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[this](const std::string& itemId) -> bool { return isItemUnlocked(itemId); },
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m_rng);
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m_shipSystem = std::make_unique<ShipSystem>(m_config, m_admin);
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m_aiSystem = std::make_unique<AiSystem>();
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m_aiSystem = std::make_unique<AiSystem>(m_config);
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m_movementIntentSystem = std::make_unique<MovementIntentSystem>();
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m_dynamicBodySystem = std::make_unique<DynamicBodySystem>();
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m_scrapSystem = std::make_unique<ScrapSystem>(m_admin);
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