make ships claim targets
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@@ -2,6 +2,8 @@
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#include <limits>
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#include "GameConfig.h"
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#include "AdvanceBehavior.h"
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#include "AttackBehavior.h"
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#include "BehaviorKind.h"
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@@ -34,6 +36,11 @@ namespace
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}
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}
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AiSystem::AiSystem(const GameConfig& config)
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: m_attackEvaluator(config.world.targeting)
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{
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}
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void AiSystem::tick(EntityAdmin& admin, const BuildingSystem& buildings,
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const ScrapSystem& scraps)
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{
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