make ships claim targets
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@@ -56,7 +56,7 @@ ArenaSimulation::ArenaSimulation(const GameConfig& gameConfig,
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// Arena fights are symmetric and aggressive: player-faction ships must not
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// retreat (REQ-BAL-SIM-AI). Only one faction would otherwise get retreat.
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m_shipSystem->setRetreatEnabled(false);
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m_aiSystem = std::make_unique<AiSystem>();
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m_aiSystem = std::make_unique<AiSystem>(m_gameConfig);
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m_movementIntentSystem = std::make_unique<MovementIntentSystem>();
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m_dynamicBodySystem = std::make_unique<DynamicBodySystem>();
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m_combatSystem = std::make_unique<CombatSystem>(m_gameConfig);
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