Draw a thin border around each right-sidebar panel
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@@ -49,8 +49,8 @@ MainWindow::MainWindow(Simulation* sim, const std::string& configDir,
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m_sidePanel = new QWidget(this);
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QVBoxLayout* sideLayout = new QVBoxLayout(m_sidePanel);
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sideLayout->setContentsMargins(0, 0, 0, 0);
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sideLayout->setSpacing(0);
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sideLayout->setContentsMargins(1, 1, 1, 1);
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sideLayout->setSpacing(1);
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m_selectedBuildingPanel = new SelectedBuildingPanel(sim, &sim->config(), m_sidePanel);
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m_buildButtonGrid = new BuildButtonGrid(&sim->config(), m_sidePanel);
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@@ -60,6 +60,20 @@ MainWindow::MainWindow(Simulation* sim, const std::string& configDir,
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sideLayout->addWidget(m_buildButtonGrid, 1);
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sideLayout->addWidget(m_blueprintPanel, 1);
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// Draw a thin border around each of the three side-panel sections. The class
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// scoped selectors keep the border on the panels themselves rather than
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// cascading onto their child widgets; WA_StyledBackground lets the plain
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// QWidget subclasses honor the stylesheet box (border/background).
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for (QWidget* panel : { static_cast<QWidget*>(m_selectedBuildingPanel),
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static_cast<QWidget*>(m_buildButtonGrid),
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static_cast<QWidget*>(m_blueprintPanel) })
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{
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panel->setAttribute(Qt::WA_StyledBackground, true);
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}
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m_sidePanel->setStyleSheet(QStringLiteral(
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"SelectedBuildingPanel, BuildButtonGrid, BlueprintPanel {"
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" border: 1px solid palette(mid); }"));
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m_gameWorldView->setFocus();
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connect(qApp, &QApplication::focusChanged, this, [this](QWidget*, QWidget* newWidget) {
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