add tracing for performance profiling

This commit is contained in:
2026-06-05 16:38:36 +02:00
parent 17e9913c98
commit abc261c03a
13 changed files with 474 additions and 0 deletions

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@@ -28,6 +28,7 @@
#include "ShipIdentityComponent.h"
#include "StationBodyComponent.h"
#include "ThreatResponseBehaviorComponent.h"
#include "tracing.h"
// ---------------------------------------------------------------------------
// Shared helpers for repair targeting
@@ -72,6 +73,7 @@ static std::vector<RepairableInfo> buildRepairables(EntityAdmin& admin)
void AiSystem::tickHomeReturnBehavior(EntityAdmin& admin)
{
TRACE();
admin.forEach<HomeReturnBehaviorComponent, HealthComponent, MovementIntentComponent>(
[](entt::entity /*e*/, const HomeReturnBehaviorComponent& homeReturnBehavior,
const HealthComponent& h, MovementIntentComponent& intent)
@@ -92,6 +94,7 @@ void AiSystem::tickHomeReturnBehavior(EntityAdmin& admin)
void AiSystem::tickThreatResponseBehavior(EntityAdmin& admin, const BuildingSystem& buildings)
{
TRACE();
// Snapshot all combatant entities for target acquisition.
struct CombatantInfo
{
@@ -219,6 +222,7 @@ void AiSystem::tickThreatResponseBehavior(EntityAdmin& admin, const BuildingSyst
void AiSystem::tickRepairBehavior(EntityAdmin& admin, BuildingSystem& buildings)
{
TRACE();
std::vector<RepairableInfo> repairables = buildRepairables(admin);
// Snapshot enemy ships for threat detection.
@@ -327,6 +331,7 @@ void AiSystem::tickRepairBehavior(EntityAdmin& admin, BuildingSystem& buildings)
void AiSystem::tickRepairTools(EntityAdmin& admin)
{
TRACE();
const std::vector<RepairableInfo> repairables = buildRepairables(admin);
admin.forEach<RepairToolComponent, ModuleOwnerComponent>(
@@ -389,6 +394,7 @@ void AiSystem::tickRepairTools(EntityAdmin& admin)
void AiSystem::tickSalvageBehavior(EntityAdmin& admin, ScrapSystem& scraps,
BuildingSystem& buildings)
{
TRACE();
// Snapshot enemy ships for threat detection.
struct EnemyShipPos
{

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@@ -8,6 +8,7 @@
#include "SensorRangeComponent.h"
#include "ShipIdentityComponent.h"
#include "ThreatResponseBehaviorComponent.h"
#include "tracing.h"
#include "WeaponComponent.h"
static constexpr Tick kWeaponImpactDelayTicks = 5;
@@ -22,6 +23,7 @@ void CombatSystem::tick(Tick currentTick,
BuildingSystem& /*buildings*/,
std::vector<FireEvent>& outFireEvents)
{
TRACE();
// All weapons (ships and stations) are child entities linked via ModuleOwnerComponent.
admin.forEach<WeaponComponent, ModuleOwnerComponent>(
[&](entt::entity /*e*/, WeaponComponent& weapon, const ModuleOwnerComponent& owner)
@@ -124,6 +126,7 @@ void CombatSystem::resolveWeapon(
void CombatSystem::applyPendingDamage(Tick currentTick, EntityAdmin& admin)
{
TRACE();
std::vector<PendingDamage>::iterator it = m_pendingDamage.begin();
while (it != m_pendingDamage.end())
{

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@@ -9,6 +9,7 @@
#include "EntityAdmin.h"
#include "FacingComponent.h"
#include "PositionComponent.h"
#include "tracing.h"
static float wrapAngle(float a)
{
@@ -21,6 +22,7 @@ static float wrapAngle(float a)
void DynamicBodySystem::tick(EntityAdmin& admin)
{
TRACE();
admin.forEach<PositionComponent, FacingComponent, DynamicBodyComponent>(
[](entt::entity /*e*/, PositionComponent& pos, FacingComponent& facing,
DynamicBodyComponent& body)
@@ -49,3 +51,4 @@ void DynamicBodySystem::tick(EntityAdmin& admin)
body.angularAcceleration = 0.0f;
});
}

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@@ -10,6 +10,7 @@
#include "FacingComponent.h"
#include "MovementIntentComponent.h"
#include "PositionComponent.h"
#include "tracing.h"
static float wrapAngle(float a)
{
@@ -22,6 +23,7 @@ static float wrapAngle(float a)
void MovementIntentSystem::tick(EntityAdmin& admin)
{
TRACE();
admin.forEach<PositionComponent, FacingComponent, DynamicBodyComponent,
MovementIntentComponent>(
[](entt::entity /*e*/, const PositionComponent& pos, const FacingComponent& facing,
@@ -115,3 +117,4 @@ void MovementIntentSystem::tick(EntityAdmin& admin)
body.linearAcceleration = mainDelta + maneuverDelta;
});
}

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@@ -4,6 +4,7 @@
#include "EntityAdmin.h"
#include "PositionComponent.h"
#include "ScrapDataComponent.h"
#include "tracing.h"
ScrapSystem::ScrapSystem(EntityAdmin& admin)
: m_admin(admin)
@@ -17,6 +18,7 @@ entt::entity ScrapSystem::spawn(QVector2D position, int amount, Tick despawnAt)
void ScrapSystem::tickDespawn(Tick currentTick)
{
TRACE();
std::vector<entt::entity> expired;
m_admin.forEach<DespawnAtComponent>(
[&expired, currentTick](entt::entity e, DespawnAtComponent& d)
@@ -54,3 +56,4 @@ std::vector<ScrapInfo> ScrapSystem::allScrapInfo() const
});
return result;
}

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@@ -20,6 +20,7 @@
#include "SensorRangeComponent.h"
#include "Tick.h"
#include "ThreatResponseBehaviorComponent.h"
#include "tracing.h"
#include "WeaponComponent.h"
ShipSystem::ShipSystem(const GameConfig& config, EntityAdmin& admin)
@@ -334,6 +335,7 @@ void ShipSystem::despawn(entt::entity entity)
void ShipSystem::clearMovementIntents()
{
TRACE();
m_admin.forEach<MovementIntentComponent>(
[](entt::entity /*e*/, MovementIntentComponent& i)
{
@@ -348,6 +350,7 @@ void ShipSystem::setRallyPoint(QVector2D point)
void ShipSystem::triggerRallyDeparture()
{
TRACE();
std::vector<entt::entity> toRemove;
m_admin.forEach<RallyBehaviorComponent, FactionComponent>(
[&toRemove](entt::entity e, const RallyBehaviorComponent& /*rb*/,

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@@ -3,6 +3,7 @@
#include <algorithm>
#include "Tick.h"
#include "tracing.h"
// ---------------------------------------------------------------------------
// Helpers
@@ -396,6 +397,7 @@ void BeltSystem::clearTiles(const std::vector<QPoint>& tiles)
void BeltSystem::tick()
{
TRACE();
advanceProgress();
advanceTunnelProgress();
moveItemsToNextTile();
@@ -960,3 +962,4 @@ void BeltSystem::forEachVisualItem(QRect viewportTiles,
}
}
}

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@@ -6,6 +6,7 @@
#include <set>
#include "SurfaceMask.h"
#include "tracing.h"
BuildingSystem::BuildingSystem(const GameConfig& config,
BeltSystem& belts,
@@ -410,6 +411,7 @@ void BuildingSystem::setShipLayout(BuildingId id, const ShipLayoutConfig& layout
void BuildingSystem::tickConstruction(Tick currentTick)
{
TRACE();
if (m_constructionQueue.empty())
{
return;
@@ -516,6 +518,7 @@ void BuildingSystem::tickConstruction(Tick currentTick)
void BuildingSystem::tickBeltPull()
{
TRACE();
for (Building& building : m_buildings)
{
// HQ: pull building_block items and add to global stock.
@@ -591,6 +594,7 @@ void BuildingSystem::tickBeltPull()
void BuildingSystem::tickProduction(Tick currentTick)
{
TRACE();
for (Building& building : m_buildings)
{
// Skip types without a recipe-based production loop.
@@ -694,6 +698,7 @@ void BuildingSystem::tickProduction(Tick currentTick)
void BuildingSystem::tickShipyardProduction(Tick currentTick)
{
TRACE();
for (Building& building : m_buildings)
{
if (building.type != BuildingType::Shipyard)
@@ -795,6 +800,7 @@ void BuildingSystem::tickShipyardProduction(Tick currentTick)
void BuildingSystem::tickBeltPush()
{
TRACE();
for (Building& building : m_buildings)
{
if (building.outputBuffer.items.empty())

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@@ -16,6 +16,7 @@
#include "ShipSystem.h"
#include "StationBodyComponent.h"
#include "SurfaceMask.h"
#include "tracing.h"
#include "WaveSystem.h"
#include "WeaponComponent.h"
@@ -198,6 +199,8 @@ void Simulation::tick()
m_scrapSystem->tickDespawn(m_currentTick);
++m_currentTick;
PRINT_TRACES();
}
// ---------------------------------------------------------------------------
@@ -361,6 +364,7 @@ void Simulation::placeEnemyStationSet(int generation)
void Simulation::tickDeathsAndLoot()
{
TRACE();
// --- Dead ships ---
std::vector<entt::entity> deadShips;
m_admin.forEach<ShipIdentityComponent, HealthComponent>(

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@@ -3,6 +3,7 @@
#include <algorithm>
#include "ShipSystem.h"
#include "tracing.h"
WaveSystem::WaveSystem(const GameConfig& config, std::mt19937& rng)
: m_config(config)
@@ -15,6 +16,7 @@ WaveSystem::WaveSystem(const GameConfig& config, std::mt19937& rng)
void WaveSystem::tickWaveScheduler(Tick currentTick, ShipSystem& ships,
int worldHeightTiles)
{
TRACE();
// 1. Advance boss countdown.
--m_bossCountdownTicks;
@@ -75,6 +77,7 @@ void WaveSystem::tickWaveScheduler(Tick currentTick, ShipSystem& ships,
void WaveSystem::tickThreatAccumulation()
{
TRACE();
const double x = static_cast<double>(m_bossWaveCounter);
const double rate = m_config.world.waves.threatRateFormula.evaluate(x);
if (rate > 0.0)

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@@ -4,12 +4,14 @@ add_subdirectory(random)
SET(HDRS
${HDRS}
${CMAKE_CURRENT_SOURCE_DIR}/tracing.h
${CMAKE_CURRENT_SOURCE_DIR}/utilityRandom.h
PARENT_SCOPE
)
SET(SRCS
${SRCS}
${CMAKE_CURRENT_SOURCE_DIR}/tracing.cpp
${CMAKE_CURRENT_SOURCE_DIR}/utilityRandom.cpp
PARENT_SCOPE
)

279
src/lib/utility/tracing.cpp Normal file
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@@ -0,0 +1,279 @@
#include "tracing.h"
#include <iostream>
#include <set>
std::shared_ptr<Tracer> Tracer::s_instance;
long long int Tracer::s_nextTraceId = 0;
Tracer* Tracer::getInstance()
{
if (!s_instance)
{
s_instance = std::shared_ptr<Tracer>(new Tracer());
}
return s_instance.get();
}
std::shared_ptr<TraceEvent> Tracer::startEvent(const std::string& eventName)
{
std::lock_guard<std::mutex> lock(m_mutex);
const std::thread::id id = std::this_thread::get_id();
std::shared_ptr<TraceEvent> event =
std::make_shared<TraceEvent>(eventName, s_nextTraceId++, m_startedEvents[id].size());
m_events[id].push_back(event);
m_startedEvents[id].push(event.get());
return event;
}
void Tracer::finishEvent(std::shared_ptr<TraceEvent> event)
{
std::lock_guard<std::mutex> lock(m_mutex);
const std::thread::id id = std::this_thread::get_id();
m_startedEvents[id].pop();
}
void Tracer::printTraces()
{
std::lock_guard<std::mutex> lock(m_mutex);
size_t unfinishEvents = 0;
for (auto& p : m_startedEvents)
{
unfinishEvents += p.second.size();
}
if (unfinishEvents > 0)
{
std::cout << "TRACING: Trace events are still running." << std::endl;
return;
}
else if (m_events.empty())
{
std::cout << "TRACING: No trace events collected." << std::endl;
return;
}
std::cout << "TRACING\n--------------------------\n" << std::endl;
std::cout << "HISTORY:\n\n";
std::cout << " time name function";
std::cout << " location\n";
std::cout << "-----------------------------------------------------------------";
std::cout << "------------------------------------------------------------\n";
for (auto& p : m_events)
{
std::cout << "thread: " << p.first << std::endl;
for (const std::shared_ptr<TraceEvent>& event : p.second)
{
std::cout.width(8 + 2 * event->depth);
std::cout << std::right /*<< std::setprecision(3)*/ << std::fixed << event->time;
std::cout.width(17 - 2 * event->depth);
std::cout << " ";
std::cout.width(25);
std::cout << std::left << event->eventName;
std::cout.width(50);
std::cout << (event->functionName + "()") << event->locationName << std::endl;
}
std::cout << std::endl;
}
std::cout << "\nREPORT:\n\n";
std::cout << " time count name function";
std::cout << " location\n";
std::cout << "-----------------------------------------------------------------";
std::cout << "------------------------------------------------------------\n";
struct AccumulatedTraceEvent
{
TraceEvent* event;
size_t count;
float time;
};
std::map<std::string, AccumulatedTraceEvent> accumulatedEvents;
for (auto& p : m_events)
{
for (const std::shared_ptr<TraceEvent>& event : p.second)
{
const std::string name = event->eventName + event->functionName + event->locationName;
std::pair<std::map<std::string, AccumulatedTraceEvent>::iterator, bool> p =
accumulatedEvents.emplace(name, AccumulatedTraceEvent());
AccumulatedTraceEvent* acc = &p.first->second;
if (p.second)
{
acc->event = event.get();
acc->time = event->time;
acc->count = 1;
}
else
{
acc->time += event->time;
acc->count++;
}
}
}
std::multiset<AccumulatedTraceEvent,
std::function<bool(const AccumulatedTraceEvent&, const AccumulatedTraceEvent&)>> sortedEvents(
[](const AccumulatedTraceEvent& a, const AccumulatedTraceEvent& b)
{
return a.time > b.time;
}
);
for (const std::pair<std::string, AccumulatedTraceEvent>& p : accumulatedEvents)
{
sortedEvents.insert(p.second);
}
for (const AccumulatedTraceEvent& acc : sortedEvents)
{
std::cout.width(8);
std::cout << std::right/* << std::setprecision(3)*/ << std::fixed << acc.time;
std::cout.width(10);
std::cout << acc.count << " ";
std::cout.width(25);
std::cout << std::left << acc.event->eventName;
std::cout.width(50);
std::cout << (acc.event->functionName + "()") << acc.event->locationName << std::endl;
}
std::cout << std::endl;
m_events.clear();
}
Tracer::Tracer()
{
}
std::shared_ptr<AccumulatingTracer> AccumulatingTracer::s_instance;
long long int AccumulatingTracer::s_nextTraceId = 0;
AccumulatingTracer* AccumulatingTracer::getInstance()
{
if (!s_instance)
{
s_instance = std::shared_ptr<AccumulatingTracer>(new AccumulatingTracer());
}
return s_instance.get();
}
std::shared_ptr<TraceEvent> AccumulatingTracer::startEvent(const std::string& eventName)
{
std::lock_guard<std::mutex> lock(m_mutex);
const std::thread::id id = std::this_thread::get_id();
std::shared_ptr<TraceEvent> event =
std::make_shared<TraceEvent>(eventName, s_nextTraceId++, m_startedEvents[id].size());
m_startedEvents[id].push(event.get());
return event;
}
void AccumulatingTracer::finishEvent(std::shared_ptr<TraceEvent> event)
{
std::lock_guard<std::mutex> lock(m_mutex);
const std::thread::id id = std::this_thread::get_id();
m_startedEvents[id].pop();
const std::string name = event->eventName + event->functionName + event->locationName;
std::pair<std::map<std::string, AccumulatedTraceEvent>::iterator, bool> p =
m_accumulatedEvents.emplace(name, AccumulatedTraceEvent());
AccumulatedTraceEvent* acc = &p.first->second;
if (p.second)
{
acc->event = TraceEvent(*(event.get()));
acc->time = event->time;
acc->count = 1;
}
else
{
acc->time += event->time;
acc->count++;
}
}
void AccumulatingTracer::printTraces()
{
std::lock_guard<std::mutex> lock(m_mutex);
for (auto& p : m_startedEvents)
{
if (!p.second.empty())
{
std::cout << "TRACING: Trace events are still running." << std::endl;
}
}
std::cout << "\nREPORT:\n\n";
std::cout << " time count name function";
std::cout << " location\n";
std::cout << "-----------------------------------------------------------------";
std::cout << "------------------------------------------------------------\n";
std::multiset<AccumulatedTraceEvent,
std::function<bool (const AccumulatedTraceEvent&, const AccumulatedTraceEvent&)>> sortedEvents(
[](const AccumulatedTraceEvent& a, const AccumulatedTraceEvent& b)
{
return a.time > b.time;
}
);
for (const std::pair<std::string, AccumulatedTraceEvent>& p : m_accumulatedEvents)
{
sortedEvents.insert(p.second);
}
for (const AccumulatedTraceEvent& acc : sortedEvents)
{
std::cout.width(8);
std::cout << std::right/* << std::setprecision(3)*/ << std::fixed << acc.time;
std::cout.width(10);
std::cout << acc.count << " ";
std::cout.width(25);
std::cout << std::left << acc.event.eventName;
std::cout.width(50);
std::cout << (acc.event.functionName + "()") << acc.event.locationName << std::endl;
}
std::cout << std::endl;
m_accumulatedEvents.clear();
}
AccumulatingTracer::AccumulatingTracer()
{
}

156
src/lib/utility/tracing.h Normal file
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@@ -0,0 +1,156 @@
#ifndef TRACING_H
#define TRACING_H
//#define TRACING_ENABLED
//#define USE_ACCUMULATED_TRACING
#include <map>
#include <mutex>
#include <stack>
#include <thread>
#include <QDateTime>
#include <QFileInfo>
struct TraceEvent
{
public:
TraceEvent()
: eventName("")
, id(0)
, depth(0)
, time(0.0)
{
}
TraceEvent(const std::string& eventName, long long int id, size_t depth)
: eventName(eventName)
, id(id)
, depth(depth)
, time(0.0)
{
}
std::string eventName;
long long int id;
size_t depth;
std::string functionName;
std::string locationName;
double time;
};
class Tracer
{
public:
static Tracer* getInstance();
std::shared_ptr<TraceEvent> startEvent(const std::string& eventName);
void finishEvent(std::shared_ptr<TraceEvent> event);
void printTraces();
private:
static std::shared_ptr<Tracer> s_instance;
static long long int s_nextTraceId;
Tracer();
Tracer(const Tracer&) = delete;
void operator=(const Tracer&) = delete;
std::map<std::thread::id, std::vector<std::shared_ptr<TraceEvent>>> m_events;
std::map<std::thread::id, std::stack<TraceEvent*>> m_startedEvents;
std::mutex m_mutex;
};
class AccumulatingTracer
{
public:
static AccumulatingTracer* getInstance();
std::shared_ptr<TraceEvent> startEvent(const std::string& eventName);
void finishEvent(std::shared_ptr<TraceEvent> event);
void printTraces();
private:
struct AccumulatedTraceEvent
{
TraceEvent event;
size_t count;
double time;
};
static std::shared_ptr<AccumulatingTracer> s_instance;
static long long int s_nextTraceId;
AccumulatingTracer();
AccumulatingTracer(const AccumulatingTracer&) = delete;
void operator=(const AccumulatingTracer&) = delete;
std::map<std::string, AccumulatedTraceEvent> m_accumulatedEvents;
std::map<std::thread::id, std::stack<TraceEvent*>> m_startedEvents;
std::mutex m_mutex;
};
template <typename TracerType>
class ScopedTrace
{
public:
ScopedTrace(const std::string& eventName, const std::string& fileName, int lineNumber, const std::string& functionName);
~ScopedTrace();
private:
std::shared_ptr<TraceEvent> m_event;
QDateTime m_timeStamp;
};
template <typename TracerType>
ScopedTrace<TracerType>::ScopedTrace(
const std::string& eventName, const std::string& fileName, int lineNumber, const std::string& functionName)
{
m_event = TracerType::getInstance()->startEvent(eventName);
m_event->functionName = functionName;
m_event->locationName = QFileInfo(QString::fromStdString(fileName)).fileName().toStdString() + ":" + std::to_string(lineNumber);
m_timeStamp = QDateTime::currentDateTime();
}
template <typename TracerType>
ScopedTrace<TracerType>::~ScopedTrace()
{
m_event->time = m_timeStamp.msecsTo(QDateTime::currentDateTime());
TracerType::getInstance()->finishEvent(m_event);
}
#ifdef TRACING_ENABLED
#ifdef USE_ACCUMULATED_TRACING
#define TRACE(__name__) \
ScopedTrace<AccumulatingTracer> __trace__(std::string(__name__), __FILE__, __LINE__, __FUNCTION__)
#define PRINT_TRACES() \
AccumulatingTracer::getInstance()->printTraces()
#else
#define TRACE(__name__) \
ScopedTrace<Tracer> __trace__(std::string(__name__), __FILE__, __LINE__, __FUNCTION__)
#define PRINT_TRACES() \
Tracer::getInstance()->printTraces()
#endif
#else
#define TRACE(__name__)
#define PRINT_TRACES()
#endif
#endif // TRACING_H