allow to configure when which schematic gets unlockable
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@@ -23,7 +23,7 @@ static const ShipDef* findAvailableSchematic(const GameConfig& cfg)
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{
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for (const ShipDef& def : cfg.ships.ships)
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{
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if (def.availableFromStart && !def.schematic.materials.empty())
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if (def.unlockAtStationLevel == -1 && !def.schematic.materials.empty())
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{
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return &def;
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}
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