allow to configure when which schematic gets unlockable
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@@ -100,7 +100,7 @@ private:
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void tickDeathsAndLoot();
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// Award a random schematic drop (REQ-DEF-SCHEMATIC-DROP) and emit the event.
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void awardSchematicDrop();
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void awardSchematicDrop(int destroyedStationLevel);
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GameConfig m_config;
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std::mt19937 m_rng;
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