Arena round 6: revert railgun_m damage, correct playtest record
Arena re-run after the playtest-1 adjustments: - spam-cruiser arena landed at par (default +9%) - the range buff alone priced out the small-gun-spam meta, so revert railgun_m damage 16 -> 14 (range stays 80). The buff had regressed drone-swarm-vs-cruisers to +47%, largely via a hit-count breakpoint (60 HP drone: 5 hits at 14 dmg, 4 at 16). - battleship +30% / dreadnought +29% vs pure railgun_s fleets accepted as reach-doctrine texture (the l gun's 130 m standoff working as intended); repair kept at 4 HP/s (below par in-fight is the correct price for free between-wave sustain). Also corrects the playtest-1 record: it was two FULL playthroughs won in ~40 min each with cruisers only (not two pushes) - a 2.5-3x run-length gap. Pacing knobs deliberately deferred to playtest 2, since those runs predate the repair nerf and the l-gun siege range. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
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@@ -21,11 +21,12 @@ REQ-* ids in [../requirements.md](../requirements.md).
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First full balancing round complete (2026-07-06): targets → tree →
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numbers → threat-calculator parity → combat stats (arena-converged) →
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pacing. Playtesting in progress: playtest 1 (first two pushes) found the
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railgun_s-spam-cruiser meta and confirmed repair as overpowered — combat
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stats adjusted, see `history.md`. Next: re-run the arena suite against
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the adjustments, then continue playtests against the run-shape targets
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in `targets.md`.
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pacing. Playtesting in progress: playtest 1 (two full ~40-min wins,
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cruisers only) found the railgun_s-spam-cruiser meta, confirmed repair
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as overpowered, and exposed a 2.5–3× run-length gap; combat stats
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adjusted and re-checked in arena round 6 (see `history.md`). Next:
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playtest 2 with the new stats — pacing knobs (station scaling, threat
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rate, win pacing) wait for its result.
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## Open action items
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