Arena round 6: revert railgun_m damage, correct playtest record
Arena re-run after the playtest-1 adjustments: - spam-cruiser arena landed at par (default +9%) - the range buff alone priced out the small-gun-spam meta, so revert railgun_m damage 16 -> 14 (range stays 80). The buff had regressed drone-swarm-vs-cruisers to +47%, largely via a hit-count breakpoint (60 HP drone: 5 hits at 14 dmg, 4 at 16). - battleship +30% / dreadnought +29% vs pure railgun_s fleets accepted as reach-doctrine texture (the l gun's 130 m standoff working as intended); repair kept at 4 HP/s (below par in-fight is the correct price for free between-wave sustain). Also corrects the playtest-1 record: it was two FULL playthroughs won in ~40 min each with cruisers only (not two pushes) - a 2.5-3x run-length gap. Pacing knobs deliberately deferred to playtest 2, since those runs predate the repair nerf and the l-gun siege range. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
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@@ -56,8 +56,11 @@ production_time_seconds = 3
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fill_color = "#FF8040"
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glyph = "Rm"
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# damage 14 keeps a 60 HP drone at 5 hits — 15+ crosses a breakpoint that
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# silently adds ~25% effective DPS vs drones (docs/balancing/history.md,
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# round 6).
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[module.weapon]
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damage = 16
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damage = 14
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attack_range_m = 80
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attack_rate_hz = 1.5
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