Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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@@ -351,4 +351,5 @@ private:
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int m_lastBossCounter = -1;
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Tick m_lastBossCountdown = Tick(-1);
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int m_lastArtifactCount = -1;
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int m_lastUnlockedBuildingCount = -1;
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};
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