Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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@@ -100,6 +100,10 @@ public:
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bool isRecipeUnlocked(const std::string& recipeId) const;
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bool isItemUnlocked(const std::string& itemId) const;
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// Building unlock query (REQ-LOCK-BUILDING). True if the building type is not
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// gated by any unlock group, or its granting group has been awarded.
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bool isBuildingUnlocked(BuildingType type) const;
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// -- Determinism (see docs/replay_design.md) -----------------------------
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// 64-bit fingerprint of the RNG stream state. Cheap; written to the replay
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// file periodically + after each command for desync detection.
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@@ -196,6 +200,24 @@ private:
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};
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std::map<std::string, SchematicState> m_schematicLevels;
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std::map<std::string, SchematicState> m_moduleSchematicLevels;
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std::map<std::string, SchematicState> m_buildingLevels;
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// Unlock groups awarded so far (REQ-LOCK-EXPLICIT). Group ids.
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std::set<std::string> m_awardedUnlockGroupIds;
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// Ids granted by some unlock group, per kind — cached from config at init.
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// An item starts locked iff it appears in the corresponding set.
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std::set<std::string> m_grantedShipIds;
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std::set<std::string> m_grantedModuleIds;
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std::set<std::string> m_grantedBuildingIds;
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std::set<std::string> m_grantedRecipeIds;
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// Builds the granted-id sets and initializes all per-item unlock maps from
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// them (shared by the constructor and reset). Ends with recomputeUnlocked().
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void initializeUnlockState();
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// Builds a schematic choice option for one unlock group (REQ-DEF-SCHEMATIC-DROP).
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SchematicChoiceOption makeUnlockOption(const UnlockGroupDef& group) const;
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// Determinism helpers — fold sub-state into the hasher in deterministic order.
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static void appendSchematicMap(Hasher& hasher,
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@@ -228,11 +250,8 @@ private:
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std::set<std::string> getUnlockedShipSchematicIds() const;
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std::set<std::string> getUnlockedModuleSchematicIds() const;
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// True if schematicId names a currently explicitly-unlocked ship, module, or
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// assembler recipe schematic (REQ-LOCK-PREREQ satisfaction basis).
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bool isSchematicIdExplicitlyUnlocked(const std::string& schematicId) const;
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// True if every prerequisite in unlockRequires is explicitly unlocked (REQ-LOCK-PREREQ).
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bool prerequisitesSatisfied(const std::vector<std::string>& unlockRequires) const;
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// True if every prerequisite unlock group has been awarded (REQ-LOCK-PREREQ).
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bool prerequisitesSatisfied(const std::vector<std::string>& requiredGroupIds) const;
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// Ids (sorted alphabetically by display name) of the recipes in
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// hypothetical.recipeIds that are not yet in m_unlockedRecipeIds.
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