Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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@@ -3,23 +3,43 @@
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#include <string>
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#include <vector>
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// The kind of a single granted schematic within an unlock option.
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enum class SchematicType
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{
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Ship,
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Module,
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Recipe,
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Artifact
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Building,
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Recipe
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};
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// One item granted by an unlock group (REQ-LOCK-EXPLICIT), shown in the
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// schematic choice dialog's granted-items list.
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struct GrantedSchematic
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{
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SchematicType type;
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std::string id;
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std::string displayName;
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};
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// One option presented to the player in the schematic choice dialog
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// (REQ-DEF-SCHEMATIC-DROP). Built by the simulation when enemy stations are
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// destroyed; the UI reads these to populate the dialog.
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// destroyed; the UI reads these to populate the dialog. A non-artifact option
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// represents one unlock group; selecting it awards the whole group.
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struct SchematicChoiceOption
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{
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std::string schematicId;
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SchematicType type;
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bool isArtifact = false;
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// Unlock group id (empty for the artifact option).
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std::string unlockGroupId;
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// Display name shown as the option's title: the unlock group's derived name,
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// or "Artifact" for the artifact option.
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std::string displayName;
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// The ships, modules, buildings, and assembler recipes this group grants
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// (empty for the artifact option).
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std::vector<GrantedSchematic> grantedItems;
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// Ids of miner/assembler recipes that would newly become implicitly
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// unlocked (REQ-LOCK-IMPLICIT) if this option is selected. Sorted
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// alphabetically by display name; empty if none.
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