Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)

This commit is contained in:
2026-07-22 21:34:59 +02:00
parent a8a6a04f1e
commit a9082c57f3
36 changed files with 1005 additions and 543 deletions

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@@ -35,10 +35,6 @@ struct ShipSensor
struct ShipDef
{
std::string id;
int unlockAtStationLevel;
// Prerequisite schematic ids that must be explicitly unlocked before this
// schematic can enter the drop pool (REQ-LOCK-PREREQ). Empty = none.
std::vector<std::string> unlockRequires;
std::vector<std::string> layout;
ShipSchematic schematic;