Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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@@ -40,10 +40,6 @@ struct ModuleRepairCapability
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struct ModuleDef
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{
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std::string id;
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int unlockAtStationLevel;
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// Prerequisite schematic ids that must be explicitly unlocked before this
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// schematic can enter the drop pool (REQ-LOCK-PREREQ). Empty = none.
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std::vector<std::string> unlockRequires;
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std::vector<std::string> surfaceMask;
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std::vector<RecipeIngredient> materials;
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double productionTimeSeconds;
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