Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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@@ -6,6 +6,7 @@
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#include "ShipsConfig.h"
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#include "StationsConfig.h"
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#include "ModulesConfig.h"
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#include "UnlocksConfig.h"
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#include "ThreatCostCalculator.h"
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// Aggregate of all simulation config files. Loaded at startup and reloaded
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@@ -18,5 +19,6 @@ struct GameConfig
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ShipsConfig ships;
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StationsConfig stations;
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ModulesConfig modules;
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UnlocksConfig unlocks;
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ThreatCostTable threatCosts;
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};
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