Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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@@ -8,6 +8,7 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/StationsConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/GameConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/ModulesConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/UnlocksConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/SurfaceMask.h
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintSerializer.h
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