Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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21
bin/test/data/config/unlocks.toml
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21
bin/test/data/config/unlocks.toml
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# Unlock groups for the test config (REQ-LOCK-EXPLICIT). Mirrors the previous
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# per-item gating: repair_ship, quick_circuit, advanced_circuit start locked and
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# are awarded via defence station drops. exotic_alloy is intentionally NOT here:
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# it stays implicitly gated (its output/inputs are unreachable), so it is never
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# unlocked. premium_circuit uses unlocked_at_start in recipes.toml. Everything
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# else (interceptor, destroyer, salvage_ship, all modules) starts unlocked.
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[[unlock]]
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id = "repair_ship"
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station_level = 0
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ships = ["repair_ship"]
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[[unlock]]
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id = "quick_circuit"
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station_level = 0
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recipes = ["quick_circuit"]
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[[unlock]]
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id = "advanced_circuit"
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station_level = 1
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recipes = ["advanced_circuit"]
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