Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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@@ -1,6 +1,5 @@
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[[ship]]
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id = "interceptor"
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unlock_at_station_level = -1
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layout = ["XOX", "OOO", "XOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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@@ -24,7 +23,6 @@ sensor_range_m = 2000
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[[ship]]
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id = "destroyer"
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unlock_at_station_level = -1
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layout = ["XOOX", "OOOO", "XOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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@@ -48,7 +46,6 @@ sensor_range_m = 3000
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[[ship]]
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id = "salvage_ship"
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unlock_at_station_level = -1
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layout = ["OOO", "OOO"]
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[ship.schematic]
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@@ -71,7 +68,6 @@ sensor_range_m = 2500
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[[ship]]
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id = "repair_ship"
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unlock_at_station_level = 0
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layout = ["XOX", "OOO", "XOX"]
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[ship.schematic]
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