Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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@@ -1,7 +1,6 @@
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[[module]]
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id = "armor_plate"
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tooltip = "Adds a large flat bonus to hit points."
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unlock_at_station_level = -1
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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production_time_seconds = 3
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@@ -13,7 +12,6 @@ multiplied_hp = 1.5
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[[module]]
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id = "sensor_booster"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 1}]
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production_time_seconds = 2
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@@ -25,7 +23,6 @@ added_sensor_range_m = 100
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[[module]]
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id = "weapon_upgrade"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}]
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production_time_seconds = 4
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@@ -37,7 +34,6 @@ multiplied_damage = 1.2
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[[module]]
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id = "laser_cannon"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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production_time_seconds = 5
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@@ -51,7 +47,6 @@ attack_rate_hz = 2.0
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[[module]]
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id = "salvager"
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unlock_at_station_level = -1
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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production_time_seconds = 5
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@@ -65,7 +60,6 @@ collection_rate_hz = 0.5
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[[module]]
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id = "repair_tool"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 2}]
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production_time_seconds = 5
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@@ -79,7 +73,6 @@ repair_range_m = 800
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[[module]]
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id = "weapon_primer"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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production_time_seconds = 4
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@@ -91,7 +84,6 @@ multiplied_attack_rate_hz = 1.2
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[[module]]
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id = "weapon_stabilizer"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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production_time_seconds = 4
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@@ -104,7 +96,6 @@ multiplied_attack_rate_hz = 0.8
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[[module]]
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id = "afterburner"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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production_time_seconds = 2
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@@ -117,7 +108,6 @@ added_main_acceleration_mpss = 60
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[[module]]
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id = "maneuvering_thrusters"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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production_time_seconds = 2
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