Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)

This commit is contained in:
2026-07-22 21:34:59 +02:00
parent a8a6a04f1e
commit a9082c57f3
36 changed files with 1005 additions and 543 deletions

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@@ -142,12 +142,12 @@ duration_seconds = 1.5
# Depth-3 chain (ore -> ingot -> plate -> block) is the factory's
# doubling-time knob; see the block economy rules in docs/balancing/rules.md.
# Explicitly unlocked at start (-1): building blocks appear in no
# schematic's materials, so implicit unlocking can never reach this recipe.
# unlocked_at_start: building blocks appear in no schematic's materials, so the
# implicit item graph can never reach this recipe (REQ-LOCK-IMPLICIT).
[[recipe]]
id = "building_block"
unlock_at_station_level = -1
building = "assembler"
unlocked_at_start = true
inputs = [{item = "steel_plate", amount = 2}]
outputs = [{item = "building_block", amount = 4}]
duration_seconds = 2.0
@@ -220,15 +220,14 @@ outputs = [{item = "capital_core", amount = 1}]
duration_seconds = 10.0
# -----------------------------------------------------------------------------
# Shortcut recipes — drop-only assembler recipe schematics
# (unlock_at_station_level >= 0). Pure rewards: item threat stays defined by
# Shortcut recipes — drop-only assembler recipes, gated by unlock groups in
# unlocks.toml (REQ-LOCK-EXPLICIT). Pure rewards: item threat stays defined by
# the base (expensive) path via the max rule, so shortcuts give real factory
# efficiency without shifting any balance.
# -----------------------------------------------------------------------------
[[recipe]]
id = "shortcut_steel_plate"
unlock_at_station_level = 1
building = "assembler"
inputs = [{item = "iron_ore", amount = 3}]
outputs = [{item = "steel_plate", amount = 1}]
@@ -236,7 +235,6 @@ duration_seconds = 2.0
[[recipe]]
id = "shortcut_control_chip"
unlock_at_station_level = 2
building = "assembler"
inputs = [{item = "quartz", amount = 2}]
outputs = [{item = "control_chip", amount = 1}]
@@ -244,7 +242,6 @@ duration_seconds = 4.0
[[recipe]]
id = "shortcut_hardened_steel"
unlock_at_station_level = 2
building = "assembler"
inputs = [{item = "iron_ingot", amount = 4}]
outputs = [{item = "hardened_steel", amount = 1}]