Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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@@ -7,10 +7,9 @@
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# Combat stats are placeholders until the arena balancing pass;
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# production_time_seconds values come from the numbers pass.
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#
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# Unlock progression is mostly disabled (unlock_at_station_level = -1) pending
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# the pacing pass. The railguns are the exception: railgun_m is gated to
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# station level 1, and railgun_l requires railgun_m to be unlocked first
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# (unlock_requires) — a demonstration of the prerequisite chain.
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# Unlock gating is defined in unlocks.toml, not here (REQ-LOCK-EXPLICIT): a
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# module id granted by an unlock group starts locked and is awarded via a
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# defence station drop; ids absent from unlocks.toml (railgun_s) start unlocked.
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#
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# Surface mask footprint ladder — footprints gate which hulls can mount a
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# module, purely through geometry (see ships.toml for the matching hull
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@@ -33,7 +32,6 @@
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[[module]]
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id = "railgun_s"
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tooltip = "Small railgun. Fast-firing, short range, low damage; fits any hull."
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "railgun_s_module", amount = 1}]
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production_time_seconds = 1
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@@ -49,7 +47,6 @@ attack_rate_hz = 2.0
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[[module]]
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id = "railgun_m"
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tooltip = "Medium railgun. Higher damage at longer range; needs a 2x2 slot."
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unlock_at_station_level = 2
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surface_mask = [
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"OO",
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"OO"]
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@@ -67,8 +64,6 @@ attack_rate_hz = 1.5
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[[module]]
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id = "railgun_l"
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tooltip = "Large railgun. Heavy damage at long range; needs a 3x3 slot."
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unlock_at_station_level = 6
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unlock_requires = ["railgun_m"]
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surface_mask = [
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"OOO",
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"OOO",
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@@ -90,7 +85,6 @@ attack_rate_hz = 0.8
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[[module]]
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id = "salvager"
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tooltip = "Collects scrap from wrecks and stores it in the ship's cargo hold."
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "salvager_module", amount = 1}]
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production_time_seconds = 1
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@@ -106,7 +100,6 @@ collection_rate_hz = 0.5
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[[module]]
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id = "repair_tool"
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tooltip = "Repairs damaged friendly ships and defence stations within range."
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unlock_at_station_level = 0
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surface_mask = ["O"]
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materials = [{item = "repair_tool_module", amount = 1}]
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production_time_seconds = 1
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@@ -125,7 +118,6 @@ repair_range_m = 80
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[[module]]
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id = "afterburner"
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tooltip = "Greatly boosts top speed and forward acceleration."
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unlock_at_station_level = 2
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surface_mask = ["OOO"]
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materials = [{item = "afterburner_module", amount = 1}]
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production_time_seconds = 1
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@@ -140,7 +132,6 @@ added_main_acceleration_mpss = 60
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[[module]]
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id = "maneuvering_thrusters"
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tooltip = "Improves top speed and lateral/braking acceleration."
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unlock_at_station_level = 1
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surface_mask = ["OO"]
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materials = [{item = "maneuvering_thrusters_module", amount = 1}]
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production_time_seconds = 1
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@@ -158,7 +149,6 @@ added_maneuvering_acceleration_mpss = 10
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[[module]]
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id = "armor_plates"
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tooltip = "Adds a large flat bonus to the ship's hit points."
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unlock_at_station_level = 0
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surface_mask = ["OO"]
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materials = [{item = "armor_plates_module", amount = 1}]
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production_time_seconds = 1
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@@ -172,7 +162,6 @@ added_hp = 1200
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[[module]]
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id = "sensor_booster"
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tooltip = "Extends the ship's sensor range."
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unlock_at_station_level = 1
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surface_mask = ["OO"]
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materials = [{item = "sensor_booster_module", amount = 1}]
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production_time_seconds = 1
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@@ -189,7 +178,6 @@ added_sensor_range_m = 50
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[[module]]
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id = "weapon_upgrade"
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tooltip = "Increases the damage of all weapons on the ship."
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unlock_at_station_level = 4
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surface_mask = [
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"OO",
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"OX",
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@@ -206,7 +194,6 @@ multiplied_damage = 1.2
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[[module]]
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id = "weapon_primer"
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tooltip = "Increases the fire rate of all weapons on the ship."
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unlock_at_station_level = 4
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surface_mask = [
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"OO",
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"OX",
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@@ -223,7 +210,6 @@ multiplied_attack_rate_hz = 1.2
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[[module]]
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id = "weapon_stabilizer"
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tooltip = "Extends weapon range at the cost of some fire rate."
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unlock_at_station_level = 3
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surface_mask = [
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"OO",
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"OX",
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@@ -247,7 +233,6 @@ multiplied_attack_rate_hz = 0.8
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[[module]]
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id = "drone_bay"
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tooltip = "Drone launch bay (capability not yet implemented)."
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unlock_at_station_level = 5
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surface_mask = [
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"OO",
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"OO"]
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@@ -260,7 +245,6 @@ glyph = "Db"
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[[module]]
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id = "drone_hangar"
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tooltip = "Large drone hangar (capability not yet implemented)."
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unlock_at_station_level = 9
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surface_mask = [
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"OOOOOO",
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"OOOOOO"]
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