drop EntityAdmin::add in favour of addComponent

This commit is contained in:
2026-08-03 21:09:18 +02:00
parent e02e323cb2
commit a8e933b7f2
2 changed files with 19 additions and 28 deletions

View File

@@ -45,11 +45,11 @@ entt::entity EntityAdmin::spawnShip(QVector2D position, float hp, float maxHp,
const std::string& schematicId, bool isEnemy)
{
entt::entity entity = createEntity();
add<PositionComponent>(entity, PositionComponent{position});
add<HealthComponent>(entity, HealthComponent{hp, maxHp});
add<FactionComponent>(entity, FactionComponent{isEnemy});
add<FacingComponent>(entity, FacingComponent{0.0f});
add<DynamicBodyComponent>(entity, DynamicBodyComponent{
addComponent<PositionComponent>(entity, PositionComponent{position});
addComponent<HealthComponent>(entity, HealthComponent{hp, maxHp});
addComponent<FactionComponent>(entity, FactionComponent{isEnemy});
addComponent<FacingComponent>(entity, FacingComponent{0.0f});
addComponent<DynamicBodyComponent>(entity, DynamicBodyComponent{
maxSpeed_tpt,
mainAcceleration_tptt,
maneuveringAcceleration_tptt,
@@ -60,9 +60,9 @@ entt::entity EntityAdmin::spawnShip(QVector2D position, float hp, float maxHp,
QVector2D(0.0f, 0.0f), // linearAcceleration_tptt
0.0f // angularAcceleration_rptt
});
add<SensorRangeComponent>(entity, SensorRangeComponent{sensorRange_tiles});
add<ShipIdentityComponent>(entity, ShipIdentityComponent{schematicId});
add<MovementIntentComponent>(entity, MovementIntentComponent{0, QVector2D(0.0f, 0.0f)});
addComponent<SensorRangeComponent>(entity, SensorRangeComponent{sensorRange_tiles});
addComponent<ShipIdentityComponent>(entity, ShipIdentityComponent{schematicId});
addComponent<MovementIntentComponent>(entity, MovementIntentComponent{0, QVector2D(0.0f, 0.0f)});
return entity;
}
@@ -73,28 +73,28 @@ entt::entity EntityAdmin::spawnStation(QPoint anchor, QSize footprint,
entt::entity entity = createEntity();
QVector2D center(anchor.x() + footprint.width() / 2.0f,
anchor.y() + footprint.height() / 2.0f);
add<PositionComponent>(entity, PositionComponent{center});
add<HealthComponent>(entity, HealthComponent{hp, maxHp});
add<FactionComponent>(entity, FactionComponent{isEnemy});
add<StationBodyComponent>(entity, StationBodyComponent{anchor, footprint, bodyCells});
addComponent<PositionComponent>(entity, PositionComponent{center});
addComponent<HealthComponent>(entity, HealthComponent{hp, maxHp});
addComponent<FactionComponent>(entity, FactionComponent{isEnemy});
addComponent<StationBodyComponent>(entity, StationBodyComponent{anchor, footprint, bodyCells});
return entity;
}
entt::entity EntityAdmin::spawnDebris(QVector2D position, int amount, Tick despawnAt)
{
entt::entity entity = createEntity();
add<PositionComponent>(entity, PositionComponent{position});
add<DebrisComponent>(entity, DebrisComponent{amount});
add<DespawnAtComponent>(entity, DespawnAtComponent{despawnAt});
addComponent<PositionComponent>(entity, PositionComponent{position});
addComponent<DebrisComponent>(entity, DebrisComponent{amount});
addComponent<DespawnAtComponent>(entity, DespawnAtComponent{despawnAt});
return entity;
}
entt::entity EntityAdmin::spawnHqProxy(QVector2D position, float hp, float maxHp)
{
entt::entity entity = createEntity();
add<PositionComponent>(entity, PositionComponent{position});
add<HealthComponent>(entity, HealthComponent{hp, maxHp});
add<FactionComponent>(entity, FactionComponent{false});
add<HqProxyComponent>(entity);
addComponent<PositionComponent>(entity, PositionComponent{position});
addComponent<HealthComponent>(entity, HealthComponent{hp, maxHp});
addComponent<FactionComponent>(entity, FactionComponent{false});
addComponent<HqProxyComponent>(entity);
return entity;
}