Highlight tunnel connections in green when selected
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@@ -1,9 +1,11 @@
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#pragma once
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#include <map>
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#include <optional>
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#include <random>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include <QElapsedTimer>
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@@ -42,6 +44,7 @@
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#include "Rotation.h"
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#include "Tick.h"
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#include "TickDriver.h"
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#include "TunnelCompletion.h"
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#include "VisualsConfig.h"
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struct Command;
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@@ -214,6 +217,12 @@ private:
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// Recomputes m_tunnelGhostType and m_tunnelPartnerTile from the current ghost
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// tile, rotation, and sub-tile cursor position. Only meaningful in tunnel mode.
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void updateTunnelGhost();
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// Indexes every tunnel entry/exit — built or still a construction site — by its
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// single-cell tile. Shared by the placement preview and the selection highlight.
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std::map<std::pair<int, int>, TunnelTileInfo> collectTunnelTiles() const;
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// Draws the green connection highlight for every selected tunnel end that has a
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// matching end (REQ-BLD-TUNNEL-SELECT-HIGHLIGHT).
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void drawSelectedTunnelConnections(QPainter& painter);
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// Belt drag placement (REQ-BLD-BELT-DRAG).
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// Per-path-tile decision, shared by ghost drawing and release-time placement.
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