Fix bug where restart fast-forwarded the new run by the time spent in a modal dialog

This commit is contained in:
2026-07-19 21:19:36 +02:00
parent d412c69f82
commit a4267a4760
2 changed files with 35 additions and 0 deletions

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@@ -131,3 +131,26 @@ TEST_CASE("TickDriver::reset clears the accumulator", "[simulation]")
// Nothing in the accumulator: zero elapsed time should not fire.
REQUIRE(driver.advance(0.0, 1.0) == 0);
}
TEST_CASE("TickDriver::reset discards a large pending delta so a restart does not "
"fast-forward", "[simulation]")
{
// Regression guard for the "restart fast-forwards by the time spent in the
// Game Over / Win / escape dialog" bug: on restart the frame timer holds the
// whole wall-clock duration the modal was open. GameWorldView::resetForNewGame()
// now calls TickDriver::reset() to discard that pending delta; without it the
// fresh run would burst forward by the dialog duration on its first frame.
TickDriver driver;
// 30 seconds spent in the dialog would otherwise be ~900 ticks at 30 Hz.
const double dialogOpenMs = 30000.0;
driver.reset();
// A brand-new run's first normal frame (~16 ms) advances only its own ticks;
// the discarded dialog time contributes nothing.
REQUIRE(driver.advance(16.0, 1.0) == 0);
// Sanity: had the dialog delta not been discarded, it would have fired ~900 ticks.
TickDriver leaked;
REQUIRE(leaked.advance(dialogOpenMs, 1.0) > 800);
}