make selection box sub-tile aware

This commit is contained in:
2026-08-14 22:44:18 +02:00
parent 1cf7c264c1
commit a1c567715e
13 changed files with 232 additions and 125 deletions

View File

@@ -4,6 +4,7 @@
#include <cmath>
#include "EntityAdmin.h"
#include "SelectionBox.h"
#include "PositionComponent.h"
#include "DebrisComponent.h"
#include "ShipIdentityComponent.h"
@@ -82,45 +83,29 @@ entt::entity debrisAtWorldPos(EntityAdmin& admin, QVector2D worldPos)
return bestDebris;
}
std::vector<entt::entity> debrisInBox(EntityAdmin& admin, QPoint tileA, QPoint tileB)
std::vector<entt::entity> debrisInBox(EntityAdmin& admin, const QRectF& worldBox)
{
const int minX = std::min(tileA.x(), tileB.x());
const int maxX = std::max(tileA.x(), tileB.x());
const int minY = std::min(tileA.y(), tileB.y());
const int maxY = std::max(tileA.y(), tileB.y());
std::vector<entt::entity> result;
admin.forEach<DebrisComponent, PositionComponent>(
[&](entt::entity entity, const DebrisComponent& /*sd*/, const PositionComponent& pos)
{
const int tileX = static_cast<int>(std::floor(pos.value.x()));
const int tileY = static_cast<int>(std::floor(pos.value.y()));
if (tileX >= minX && tileX <= maxX && tileY >= minY && tileY <= maxY)
{
result.push_back(entity);
}
if (boxCoversPoint(worldBox, pos.value)) { result.push_back(entity); }
});
return result;
}
std::vector<entt::entity> actorsInBox(EntityAdmin& admin, QPoint tileA, QPoint tileB)
std::vector<entt::entity> actorsInBox(EntityAdmin& admin, const QRectF& worldBox)
{
const int minX = std::min(tileA.x(), tileB.x());
const int maxX = std::max(tileA.x(), tileB.x());
const int minY = std::min(tileA.y(), tileB.y());
const int maxY = std::max(tileA.y(), tileB.y());
std::vector<entt::entity> result;
// Stations: included when any occupied body cell lies in the box.
// Stations occupy whole tiles: included when the box overlaps any occupied cell.
admin.forEach<StationBodyComponent, HealthComponent>(
[&](entt::entity entity, const StationBodyComponent& sb, const HealthComponent& h)
{
if (h.hp <= 0.0f) { return; }
for (const QPoint& cell : sb.bodyCells)
{
if (cell.x() >= minX && cell.x() <= maxX
&& cell.y() >= minY && cell.y() <= maxY)
if (boxCoversTile(worldBox, cell))
{
result.push_back(entity);
return;
@@ -128,19 +113,15 @@ std::vector<entt::entity> actorsInBox(EntityAdmin& admin, QPoint tileA, QPoint t
}
});
// Ships: included when the floored position tile lies in the box. Requiring
// ShipIdentityComponent excludes the HQ proxy and any station bodies.
// Ships have a position rather than a footprint: included when the box contains
// that position. Requiring ShipIdentityComponent excludes the HQ proxy and any
// station bodies.
admin.forEach<ShipIdentityComponent, PositionComponent, HealthComponent>(
[&](entt::entity entity, const ShipIdentityComponent& /*id*/,
const PositionComponent& pos, const HealthComponent& h)
{
if (h.hp <= 0.0f) { return; }
const int tileX = static_cast<int>(std::floor(pos.value.x()));
const int tileY = static_cast<int>(std::floor(pos.value.y()));
if (tileX >= minX && tileX <= maxX && tileY >= minY && tileY <= maxY)
{
result.push_back(entity);
}
if (boxCoversPoint(worldBox, pos.value)) { result.push_back(entity); }
});
return result;