fix issue where the selection panel sometimes collapses to very small size
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@@ -62,7 +62,13 @@ SelectionPanel::SelectionPanel(Simulation* sim, const GameConfig* config,
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m_scrollArea->setFrameShape(QFrame::NoFrame);
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m_scrollArea->setWidgetResizable(true);
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m_scrollArea->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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m_scrollArea->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
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// The panel works out for itself whether the card fits the band, and sizes itself to
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// leave room for the bar when it does not (REQ-UI-SELECTION-PANEL), so refit() sets
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// this policy rather than leaving the scroll area to decide. Asked to decide, it
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// shows a bar the moment the card is momentarily larger than the viewport -- which
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// happens while the card is being measured -- and does not take it back when the
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// range turns out to be empty.
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m_scrollArea->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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m_scrollArea->viewport()->setAutoFillBackground(false);
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m_body->setAutoFillBackground(false);
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m_scrollArea->setWidget(m_body);
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@@ -193,6 +199,13 @@ void SelectionPanel::rebuildContent()
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if (m_content)
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{
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m_bodyLayout->addWidget(m_content);
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// The show is what makes the card count. A widget created under an
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// already-visible parent starts hidden, and a layout treats a hidden item as
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// empty -- it adds nothing to the size hint until something shows it, which
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// otherwise does not happen until the event loop next runs, long after refit()
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// has measured the panel. The panel then fits itself to an empty body and
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// collapses to its scroll bar.
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m_content->show();
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m_content->refresh();
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}
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updateVisibility();
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@@ -214,11 +227,6 @@ void SelectionPanel::updateVisibility()
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void SelectionPanel::refit()
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{
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// The layout drops hidden widgets from its size hint, but only once it has been
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// re-run: a card hides and shows its parts as it refreshes, before Qt would get
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// around to it on its own.
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m_body->layout()->activate();
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const QRect band =
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m_bandRect.adjusted(kMarginPx, kMarginPx, -kMarginPx, -kMarginPx);
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@@ -234,34 +242,70 @@ void SelectionPanel::refit()
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return;
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}
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int contentWidthPx = qMin(m_body->sizeHint().width(), maxWidthPx);
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// Word-wrapped labels only know their height once the width is fixed; the layout
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// reports -1 when nothing in it wraps, in which case the plain hint is exact.
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int contentHeightPx = m_body->heightForWidth(contentWidthPx);
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if (contentHeightPx < 0)
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// What the card asks for at a given width. The width has to be applied before
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// asking, because a card's height depends on the room it is given -- and so, once
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// laid out, does the width it reports. Measuring at whatever width the panel
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// happens to have carries the previous card's shape into this one.
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//
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// Each measurement re-runs the body layout. Cards are built and discarded whole, so
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// its cached hint describes the card before this one until it is invalidated, and
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// re-running it is also what accounts for the parts a card hides and shows as it
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// refreshes. The polish belongs to the same step: a freshly created chip reports an
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// unstyled hint until the stylesheet has reached it, and the chips carry border and
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// padding that change their size.
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auto measureAt = [this](int widthPx) -> QSize
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{
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contentHeightPx = m_body->sizeHint().height();
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}
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m_body->resize(widthPx, m_body->height());
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m_body->ensurePolished();
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m_body->layout()->invalidate();
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m_body->layout()->activate();
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return m_body->sizeHint();
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};
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if (contentHeightPx > maxHeightPx)
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// Run twice. Parts of a card report an unstyled size until the style has actually
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// reached them, which for a freshly built card happens during the first round of
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// measuring; the second round then measures a card that is fully laid out and
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// settles on the answer. Without it a card can end up a few pixels short of what it
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// turns out to need, and the difference shows as a scroll bar over a card that
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// looks like it fits.
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for (int pass = 0; pass < 2; ++pass)
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{
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// First at the cap, the most room the card can ever get, to learn how wide it
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// wants to be; then at that width for the height that follows from it.
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int contentWidthPx = qMin(measureAt(maxWidthPx).width(), maxWidthPx);
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int contentHeightPx = measureAt(contentWidthPx).height();
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// A card taller than the band is capped there and scrolls
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// (REQ-UI-SELECTION-PANEL). The scroll bar is laid out beside the card, so the
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// panel widens by its width to keep the card as wide as the height was computed
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// for.
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contentHeightPx = maxHeightPx;
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contentWidthPx = qMin(
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contentWidthPx + m_scrollArea->verticalScrollBar()->sizeHint().width(),
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maxWidthPx);
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// (REQ-UI-SELECTION-PANEL). The bar is laid out beside the card, so the panel
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// widens by its width to leave the card the width its height was measured for --
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// and where the cap does not allow that, the card is measured again at what is
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// left over.
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const bool scrolls = (contentHeightPx > maxHeightPx);
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int viewportWidthPx = contentWidthPx;
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if (scrolls)
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{
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const int scrollBarWidthPx =
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m_scrollArea->verticalScrollBar()->sizeHint().width();
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contentWidthPx = qMin(contentWidthPx + scrollBarWidthPx, maxWidthPx);
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contentHeightPx = maxHeightPx;
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viewportWidthPx = contentWidthPx - scrollBarWidthPx;
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measureAt(viewportWidthPx);
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}
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m_scrollArea->setVerticalScrollBarPolicy(
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scrolls ? Qt::ScrollBarAlwaysOn : Qt::ScrollBarAlwaysOff);
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// Left at the size the scroll area is about to give it, so the card is not
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// briefly wider than its viewport.
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m_body->resize(viewportWidthPx, m_body->sizeHint().height());
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const int panelWidthPx = contentWidthPx + 2 * borderPx;
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const int panelHeightPx = contentHeightPx + 2 * borderPx;
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// Right-aligned in the band and centered on it vertically. The band excludes the
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// build button bar's strip, so centering here never puts the panel over the bar
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// (REQ-UI-SELECTION-PANEL).
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setGeometry(band.right() - panelWidthPx + 1,
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band.top() + (band.height() - panelHeightPx) / 2,
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panelWidthPx, panelHeightPx);
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}
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const int panelWidthPx = contentWidthPx + 2 * borderPx;
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const int panelHeightPx = contentHeightPx + 2 * borderPx;
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// Right-aligned in the band and centered on it vertically. The band excludes the
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// build button bar's strip, so centering here never puts the panel over the bar
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// (REQ-UI-SELECTION-PANEL).
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setGeometry(band.right() - panelWidthPx + 1,
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band.top() + (band.height() - panelHeightPx) / 2,
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panelWidthPx, panelHeightPx);
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}
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