small manual improvements

This commit is contained in:
2026-04-16 21:13:42 +02:00
parent 594b769ade
commit 9ed542aa84

View File

@@ -14,17 +14,17 @@ A single-player asymmetric game inspired by DOTA's wave/tower structure, combine
## Game World Layout (left to right) ## Game World Layout (left to right)
1. **Asteroid** — the player's factory and shipyards are built here. The HQ sits at the asteroid's right edge. 1. **Asteroid** — the player's factory and shipyards are built here. The HQ sits at the asteroid's right edge.
2. **Player defence stations** — automatically engage approaching enemies; can be destroyed. 2. **Player defence stations** — automatically engage approaching enemies; can be destroyed by the enemy.
3. **Enemy defence stations** — the push target; mark the right boundary of the scrollable area. 3. **Enemy defence stations** — the push target; can be destroyed by the player; mark the right boundary of the scrollable area.
4. **Enemy spawn area** — waves originate from off-screen to the right. 4. **Enemy spawn area** — waves originate from off-screen to the right.
## Factory & Belts ## Factory & Belts
- Factory buildings are placed from a queue and constructed one at a time, each taking some time to complete. - Factory buildings placed by the player are queued and constructed one at a time, each taking some time to complete.
- The crafting/production tree is defined in a config file so it can be extended without code changes. - The crafting/production tree is defined in a config file so it can be extended without code changes.
- Materials are transported between buildings using belts (straight, curved) and splitters. - Materials are transported between buildings using belts (straight, curved) and splitters.
- Buildings accept any material delivered by belts feeding into them; there are no labeled input ports. Each building has one fixed output port. - Buildings accept any material delivered by belts feeding into them; there are no labeled input ports. Each building has one fixed output port.
- A building's input buffer holds up to twice the amount needed for one production cycle of the selected recipe. - Each building's input buffer can hold up to twice the amount needed for one production cycle of the selected recipe.
## Resources & Building Blocks ## Resources & Building Blocks