cleanup
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@@ -1,7 +1,7 @@
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#pragma once
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// Canonical reference to every targetable entity in the simulation: ships,
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// scrap drops, and buildings (including HQ and defence stations).
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// Stable id for factory buildings, construction sites, and belts.
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// Ships, stations, scrap, and the HQ proxy use entt::entity instead.
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// Ids are allocated centrally by the Simulation, strictly increasing, never
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// reused. 0 is reserved as the invalid id.
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using EntityId = long long;
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