define ship roles via added modules and allow multiple weapons
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@@ -55,14 +55,6 @@ struct ToastVisuals
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int fontSize;
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};
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enum class ShipRole
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{
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PlayerCombat,
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Salvage,
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Repair,
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Enemy,
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};
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struct VisualsConfig
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{
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TileVisuals asteroid;
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@@ -70,7 +62,7 @@ struct VisualsConfig
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std::map<BuildingType, BuildingVisuals> buildings;
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std::map<std::string, ItemVisuals> items;
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std::map<ShipRole, ShipVisuals> ships;
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std::map<std::string, ShipVisuals> ships;
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BeamVisuals beams;
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OverlayVisuals overlays;
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