define ship roles via added modules and allow multiple weapons

This commit is contained in:
2026-06-01 22:57:53 +02:00
parent f363f7a67c
commit 9d0a60a93b
31 changed files with 873 additions and 407 deletions

View File

@@ -24,8 +24,6 @@
#include "FactionComponent.h"
#include "HealthComponent.h"
#include "PositionComponent.h"
#include "RepairToolComponent.h"
#include "SalvageCargoComponent.h"
#include "ScrapSystem.h"
#include "SensorRangeComponent.h"
#include "ShipIdentityComponent.h"
@@ -62,13 +60,6 @@ Rotation rotateCounterClockwise(Rotation r)
return Rotation::East;
}
ShipRole shipRoleFromComponents(bool isEnemy, bool hasCargo, bool hasRepairTool)
{
if (isEnemy) { return ShipRole::Enemy; }
if (hasCargo) { return ShipRole::Salvage; }
if (hasRepairTool){ return ShipRole::Repair; }
return ShipRole::PlayerCombat;
}
QString toDisplayName(const std::string& id)
{
@@ -847,15 +838,12 @@ void GameWorldView::drawShips(QPainter& painter)
{
m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
FactionComponent>(
[&](entt::entity e, const ShipIdentityComponent& /*si*/,
[&](entt::entity /*e*/, const ShipIdentityComponent& si,
const PositionComponent& pos, const FacingComponent& facing,
const FactionComponent& fac)
const FactionComponent& /*fac*/)
{
const bool hasCargo = m_sim->admin().hasAll<SalvageCargoComponent>(e);
const bool hasRepair = m_sim->admin().hasAll<RepairToolComponent>(e);
const ShipRole role = shipRoleFromComponents(fac.isEnemy, hasCargo, hasRepair);
const std::map<ShipRole, ShipVisuals>::const_iterator it =
m_visuals->ships.find(role);
const std::map<std::string, ShipVisuals>::const_iterator it =
m_visuals->ships.find(si.schematicId);
if (it == m_visuals->ships.end()) { return; }
const QPointF center = worldToWidget(pos.value);
@@ -884,15 +872,12 @@ void GameWorldView::drawDebugSensorRanges(QPainter& painter)
painter.setBrush(Qt::NoBrush);
m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
FactionComponent, SensorRangeComponent>(
[&](entt::entity e, const ShipIdentityComponent& /*si*/,
[&](entt::entity /*e*/, const ShipIdentityComponent& si,
const PositionComponent& pos, const FacingComponent& /*facing*/,
const FactionComponent& fac, const SensorRangeComponent& sensor)
const FactionComponent& /*fac*/, const SensorRangeComponent& sensor)
{
const bool hasCargo = m_sim->admin().hasAll<SalvageCargoComponent>(e);
const bool hasRepair = m_sim->admin().hasAll<RepairToolComponent>(e);
const ShipRole role = shipRoleFromComponents(fac.isEnemy, hasCargo, hasRepair);
const std::map<ShipRole, ShipVisuals>::const_iterator it =
m_visuals->ships.find(role);
const std::map<std::string, ShipVisuals>::const_iterator it =
m_visuals->ships.find(si.schematicId);
if (it == m_visuals->ships.end()) { return; }
const QPointF center = worldToWidget(pos.value);

View File

@@ -55,14 +55,6 @@ struct ToastVisuals
int fontSize;
};
enum class ShipRole
{
PlayerCombat,
Salvage,
Repair,
Enemy,
};
struct VisualsConfig
{
TileVisuals asteroid;
@@ -70,7 +62,7 @@ struct VisualsConfig
std::map<BuildingType, BuildingVisuals> buildings;
std::map<std::string, ItemVisuals> items;
std::map<ShipRole, ShipVisuals> ships;
std::map<std::string, ShipVisuals> ships;
BeamVisuals beams;
OverlayVisuals overlays;

View File

@@ -190,17 +190,20 @@ VisualsConfig VisualsLoader::load(const std::string& path)
}
}
// Ships
// Ships (dynamic keys: each key is a schematic id)
{
toml::table& ships = requireSubtable(tbl, "ships", "root");
cfg.ships[ShipRole::PlayerCombat] = parseShip(
requireSubtable(ships, "player_combat", "ships"), "ships.player_combat");
cfg.ships[ShipRole::Salvage] = parseShip(
requireSubtable(ships, "salvage", "ships"), "ships.salvage");
cfg.ships[ShipRole::Repair] = parseShip(
requireSubtable(ships, "repair", "ships"), "ships.repair");
cfg.ships[ShipRole::Enemy] = parseShip(
requireSubtable(ships, "enemy", "ships"), "ships.enemy");
for (toml::table::iterator it = ships.begin(); it != ships.end(); ++it)
{
std::string schematicId = std::string(it->first.str());
toml::table* sub = it->second.as_table();
if (sub == nullptr)
{
throw std::runtime_error("visuals.toml: ships." + schematicId
+ " is not a table");
}
cfg.ships[schematicId] = parseShip(*sub, "ships." + schematicId);
}
}
// Beams