define ship roles via added modules and allow multiple weapons
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@@ -7,6 +7,7 @@
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#include <QVector2D>
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#include "GameConfig.h"
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#include "ShipLayout.h"
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#include "Tick.h"
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class ShipSystem;
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@@ -40,10 +41,11 @@ public:
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private:
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struct SpawnEntry
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{
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std::string schematicId;
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int level;
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Tick spawnAt;
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QVector2D position;
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std::string schematicId;
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int level;
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Tick spawnAt;
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QVector2D position;
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ShipLayoutConfig layout;
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};
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// Compose the next wave from the current threat budget, returning timed
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