define ship roles via added modules and allow multiple weapons
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@@ -10,5 +10,6 @@ public:
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void tickHomeReturnBehavior(EntityAdmin& admin);
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void tickThreatResponseBehavior(EntityAdmin& admin, const BuildingSystem& buildings);
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void tickRepairBehavior(EntityAdmin& admin, BuildingSystem& buildings);
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void tickRepairTools(EntityAdmin& admin);
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void tickSalvageBehavior(EntityAdmin& admin, ScrapSystem& scraps, BuildingSystem& buildings);
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};
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