define ship roles via added modules and allow multiple weapons
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@@ -9,5 +9,6 @@
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struct SalvageBehaviorComponent
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{
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std::optional<QVector2D> scrapTarget;
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BuildingId deliveryBay; // kInvalidBuildingId until assigned at a salvage bay
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BuildingId deliveryBay; // kInvalidBuildingId until assigned at a salvage bay
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float maxCollectionRange = 0.0f;
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};
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