define ship roles via added modules and allow multiple weapons
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9
src/lib/ecs/component/ModuleOwnerComponent.h
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9
src/lib/ecs/component/ModuleOwnerComponent.h
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#pragma once
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#include "entt/entity/entity.hpp"
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// Links a capability module child entity back to its owner ship or station.
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struct ModuleOwnerComponent
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{
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entt::entity owner;
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};
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