define ship roles via added modules and allow multiple weapons
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@@ -2,6 +2,7 @@
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id = "interceptor"
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available_from_start = true
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layout = ["XOX", "OOO", "XOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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@@ -24,11 +25,6 @@ max_rotation_speed_formula = "100000"
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[ship.sensor]
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sensor_range_formula = "200"
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[ship.combat]
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damage_formula = "10 + 2*x"
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attack_range_formula = "150"
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attack_rate_formula = "2.0"
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[ship.loot]
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scrap_drop = 2
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@@ -37,6 +33,7 @@ scrap_drop = 2
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id = "destroyer"
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available_from_start = true
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layout = ["XOOX", "OOOO", "XOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
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@@ -59,11 +56,6 @@ max_rotation_speed_formula = "100000"
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[ship.sensor]
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sensor_range_formula = "300"
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[ship.combat]
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damage_formula = "12 + 2*x"
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attack_range_formula = "250"
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attack_rate_formula = "1.0"
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[ship.loot]
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scrap_drop = 4
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@@ -94,10 +86,6 @@ max_rotation_speed_formula = "100000"
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[ship.sensor]
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sensor_range_formula = "250"
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[ship.salvage]
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collection_range = 50
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cargo_capacity = 10
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[ship.loot]
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scrap_drop = 2
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@@ -128,9 +116,5 @@ max_rotation_speed_formula = "100000"
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[ship.sensor]
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sensor_range_formula = "250"
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[ship.repair]
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repair_rate_formula = "5 + x"
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repair_range_formula = "80"
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[ship.loot]
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scrap_drop = 2
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