define ship roles via added modules and allow multiple weapons
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@@ -34,5 +34,48 @@ threat_cost = 3.0
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fill_color = "#FF4040"
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glyph = "W"
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[module.combat]
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[module.weapon]
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multiplied_damage_formula = "1.2"
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[[module]]
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id = "laser_cannon"
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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threat_cost = 5.0
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fill_color = "#FF8040"
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glyph = "L"
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[module.weapon]
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damage_formula = "2"
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attack_range_formula = "5"
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attack_rate_formula = "2.0"
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[[module]]
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id = "salvage_bay_module"
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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production_time_seconds = 5
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threat_cost = 0.0
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fill_color = "#AACC44"
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glyph = "Sv"
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[module.salvage]
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collection_range_formula = "50"
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cargo_capacity_formula = "10"
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[[module]]
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id = "repair_tool_module"
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 2}]
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player_production_level = 1
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production_time_seconds = 5
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threat_cost = 0.0
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fill_color = "#66CCFF"
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glyph = "Rp"
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[module.repair]
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repair_rate_formula = "5 + x"
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repair_range_formula = "80"
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