define ship roles via added modules and allow multiple weapons
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@@ -141,26 +141,29 @@ outline = "#201a14"
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# -----------------------------------------------------------------------------
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# Ships
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#
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# Ships are drawn as oriented triangles/arrows. Color is keyed to role, not
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# schematic (architecture.md, "Layer Order").
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# Ships are drawn as oriented triangles/arrows. Color is keyed to schematic id.
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# -----------------------------------------------------------------------------
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[ships.player_combat]
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[ships.fighter]
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fill = "#3366ff"
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outline = "#ffffff"
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[ships.salvage]
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[ships.sniper]
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fill = "#3366ff"
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outline = "#ffffff"
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[ships.gunship]
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fill = "#3366ff"
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outline = "#ffffff"
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[ships.salvage_ship]
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fill = "#33cc66"
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outline = "#ffffff"
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[ships.repair]
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[ships.repair_ship]
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fill = "#66ccff"
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outline = "#ffffff"
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[ships.enemy]
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fill = "#cc3333"
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outline = "#ffffff"
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# -----------------------------------------------------------------------------
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# Laser beams (REQ-SHP-FIRING-BEAM)
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# -----------------------------------------------------------------------------
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