define ship roles via added modules and allow multiple weapons

This commit is contained in:
2026-06-01 22:57:53 +02:00
parent f363f7a67c
commit 9d0a60a93b
31 changed files with 873 additions and 407 deletions

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@@ -141,26 +141,29 @@ outline = "#201a14"
# -----------------------------------------------------------------------------
# Ships
#
# Ships are drawn as oriented triangles/arrows. Color is keyed to role, not
# schematic (architecture.md, "Layer Order").
# Ships are drawn as oriented triangles/arrows. Color is keyed to schematic id.
# -----------------------------------------------------------------------------
[ships.player_combat]
[ships.fighter]
fill = "#3366ff"
outline = "#ffffff"
[ships.salvage]
[ships.sniper]
fill = "#3366ff"
outline = "#ffffff"
[ships.gunship]
fill = "#3366ff"
outline = "#ffffff"
[ships.salvage_ship]
fill = "#33cc66"
outline = "#ffffff"
[ships.repair]
[ships.repair_ship]
fill = "#66ccff"
outline = "#ffffff"
[ships.enemy]
fill = "#cc3333"
outline = "#ffffff"
# -----------------------------------------------------------------------------
# Laser beams (REQ-SHP-FIRING-BEAM)
# -----------------------------------------------------------------------------