define ship roles via added modules and allow multiple weapons
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@@ -2,6 +2,7 @@
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id = "fighter"
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available_from_start = true
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layout = ["XOX", "OOO", "XOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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@@ -24,11 +25,6 @@ max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "15"
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[ship.combat]
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damage_formula = "2"
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attack_range_formula = "5"
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attack_rate_formula = "2.0"
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[ship.loot]
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scrap_drop = 2
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@@ -38,6 +34,7 @@ scrap_drop = 2
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id = "sniper"
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available_from_start = true
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layout = ["XOOX", "OOOO", "XOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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@@ -60,11 +57,6 @@ max_rotation_speed_formula = "3.14"
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[ship.sensor]
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sensor_range_formula = "25"
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[ship.combat]
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damage_formula = "10"
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attack_range_formula = "20"
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attack_rate_formula = "0.5"
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[ship.loot]
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scrap_drop = 2
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@@ -74,6 +66,7 @@ scrap_drop = 2
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id = "gunship"
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available_from_start = true
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layout = ["XOOOX", "OOOOO", "OOOOO", "XOOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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@@ -96,11 +89,6 @@ max_rotation_speed_formula = "3.14"
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[ship.sensor]
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sensor_range_formula = "20"
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[ship.combat]
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damage_formula = "1"
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attack_range_formula = "10"
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attack_rate_formula = "5"
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[ship.loot]
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scrap_drop = 2
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@@ -132,10 +120,6 @@ max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "250"
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[ship.salvage]
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collection_range = 50
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cargo_capacity = 10
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[ship.loot]
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scrap_drop = 2
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@@ -166,9 +150,5 @@ max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "250"
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[ship.repair]
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repair_rate_formula = "5 + x"
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repair_range_formula = "80"
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[ship.loot]
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scrap_drop = 2
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