define ship roles via added modules and allow multiple weapons
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@@ -34,7 +34,7 @@ threat_cost = 3.0
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fill_color = "#FF4040"
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glyph = "W"
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[module.combat]
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[module.weapon]
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multiplied_damage_formula = "1.0 + 0.15 * x"
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[[module]]
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@@ -49,3 +49,46 @@ glyph = "E"
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[module.movement]
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added_speed_formula = "0.5 * x"
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[[module]]
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id = "laser_cannon"
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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threat_cost = 5.0
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fill_color = "#FF8040"
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glyph = "L"
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[module.weapon]
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damage_formula = "2"
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attack_range_formula = "5"
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attack_rate_formula = "2.0"
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[[module]]
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id = "salvage_bay_module"
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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production_time_seconds = 5
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threat_cost = 0.0
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fill_color = "#AACC44"
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glyph = "Sv"
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[module.salvage]
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collection_range_formula = "50"
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cargo_capacity_formula = "10"
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[[module]]
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id = "repair_tool_module"
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 2}]
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player_production_level = 1
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production_time_seconds = 5
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threat_cost = 0.0
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fill_color = "#66CCFF"
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glyph = "Rp"
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[module.repair]
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repair_rate_formula = "5 + x"
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repair_range_formula = "80"
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@@ -2,6 +2,7 @@
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id = "fighter"
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available_from_start = true
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layout = ["XOX", "OOO", "XOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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@@ -24,11 +25,6 @@ max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "15"
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[ship.combat]
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damage_formula = "2"
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attack_range_formula = "5"
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attack_rate_formula = "2.0"
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[ship.loot]
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scrap_drop = 2
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@@ -38,6 +34,7 @@ scrap_drop = 2
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id = "sniper"
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available_from_start = true
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layout = ["XOOX", "OOOO", "XOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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@@ -60,11 +57,6 @@ max_rotation_speed_formula = "3.14"
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[ship.sensor]
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sensor_range_formula = "25"
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[ship.combat]
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damage_formula = "10"
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attack_range_formula = "20"
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attack_rate_formula = "0.5"
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[ship.loot]
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scrap_drop = 2
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@@ -74,6 +66,7 @@ scrap_drop = 2
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id = "gunship"
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available_from_start = true
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layout = ["XOOOX", "OOOOO", "OOOOO", "XOOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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@@ -96,11 +89,6 @@ max_rotation_speed_formula = "3.14"
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[ship.sensor]
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sensor_range_formula = "20"
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[ship.combat]
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damage_formula = "1"
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attack_range_formula = "10"
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attack_rate_formula = "5"
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[ship.loot]
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scrap_drop = 2
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@@ -132,10 +120,6 @@ max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "250"
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[ship.salvage]
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collection_range = 50
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cargo_capacity = 10
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[ship.loot]
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scrap_drop = 2
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@@ -166,9 +150,5 @@ max_rotation_speed_formula = "6.28"
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[ship.sensor]
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sensor_range_formula = "250"
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[ship.repair]
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repair_rate_formula = "5 + x"
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repair_range_formula = "80"
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[ship.loot]
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scrap_drop = 2
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@@ -141,26 +141,29 @@ outline = "#201a14"
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# -----------------------------------------------------------------------------
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# Ships
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#
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# Ships are drawn as oriented triangles/arrows. Color is keyed to role, not
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# schematic (architecture.md, "Layer Order").
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# Ships are drawn as oriented triangles/arrows. Color is keyed to schematic id.
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# -----------------------------------------------------------------------------
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[ships.player_combat]
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[ships.fighter]
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fill = "#3366ff"
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outline = "#ffffff"
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[ships.salvage]
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[ships.sniper]
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fill = "#3366ff"
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outline = "#ffffff"
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[ships.gunship]
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fill = "#3366ff"
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outline = "#ffffff"
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[ships.salvage_ship]
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fill = "#33cc66"
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outline = "#ffffff"
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[ships.repair]
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[ships.repair_ship]
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fill = "#66ccff"
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outline = "#ffffff"
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[ships.enemy]
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fill = "#cc3333"
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outline = "#ffffff"
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# -----------------------------------------------------------------------------
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# Laser beams (REQ-SHP-FIRING-BEAM)
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# -----------------------------------------------------------------------------
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