make recipe selection and buffers of smelter and reprocessing plant behave like other buildings, except that a recipe may be chosen automatically
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@@ -31,8 +31,7 @@ struct SelectionRequest
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enum class SelectionContentKind
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{
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None, // nothing selected: the panel hides itself entirely
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RecipeProduction, // Miner, Assembler
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AutoProduction, // Smelter, Reprocessing Plant
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RecipeProduction, // Miner, Assembler, Smelter, Reprocessing Plant
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Shipyard,
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Storage, // Salvage Bay
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Hq,
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