make recipe selection and buffers of smelter and reprocessing plant behave like other buildings, except that a recipe may be chosen automatically
This commit is contained in:
@@ -50,7 +50,13 @@ std::vector<RecipeSelectionOption> buildRecipeSelectionOptions(
|
||||
BuildingType type, Simulation& sim, const GameConfig& config)
|
||||
{
|
||||
std::vector<RecipeSelectionOption> options;
|
||||
options.push_back({std::string(), QObject::tr("(None)"), RecipeLineRow::Spec()});
|
||||
// The clearing option. On a building that picks its own recipe it does not leave the
|
||||
// building idle but hands it back to that selection, and says so
|
||||
// (REQ-UI-SELECT-OPTIONS, REQ-BLD-AUTO-RECIPE).
|
||||
options.push_back({std::string(),
|
||||
isAutoRecipeBuildingType(type) ? QObject::tr("(Auto)")
|
||||
: QObject::tr("(None)"),
|
||||
RecipeLineRow::Spec()});
|
||||
|
||||
if (type == BuildingType::Shipyard)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user