make recipe selection and buffers of smelter and reprocessing plant behave like other buildings, except that a recipe may be chosen automatically
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@@ -27,7 +27,7 @@ struct ItemProduction
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//
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// What counts as available differs by building type, because only Miner and Assembler
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// recipes are individually unlocked (REQ-LOCK-UI-RECIPE): those are filtered by the
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// unlock state, while a Smelter's or Reprocessing Plant's implicit recipes
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// unlock state, while a Smelter's or Reprocessing Plant's recipes
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// (REQ-BLD-SMELTER, REQ-BLD-REPROCESSING) are filtered by whether their building is
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// unlocked yet (REQ-LOCK-BUILDING) -- there is no sense in naming a path through a
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// plant the player cannot place.
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